Are you being tricked into working harder?

9/22/22, The Indicator (9:59)


Teaching Ideas

Summary: Gamification– combining  game-like features with non-game activities– is ubiquitous. From health to education apps, companies use this tool to help consumers achieve goals. But today’s author argues that it is not all fun and games and that gamification is being used to coerce individuals into doing things they would not have otherwise.  Is society better or worse off with these “artificial” incentives?

Posted March 8, 2023 by ishanitewari in THE INDICATOR

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